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Building an AI Workout Form Corrector with React Native and TensorFlow

Build a real-time exercise form correction app using React Native, TensorFlow.js Pose Detection, and the device camera. This tutorial covers pose estimation, joint angle calculation, and real-time feedback for safer workouts.

W
WellAlly Dev Team
2026-04-06
12 min read

What You'll Build

You will build a mobile application that uses the device camera to detect body pose in real time, calculates joint angles during exercises, and provides immediate visual and audio feedback when form deviates from the correct range. The app will support squats, deadlifts, and overhead presses as the initial exercise library.

This tutorial draws on the same principles we apply at WellAlly for building health monitoring tools that give users actionable, real-time feedback about their physical well-being.

Prerequisites

  • React Native environment set up with Expo SDK 52+
  • Node.js 20+ with npm or yarn
  • Physical iOS or Android device for camera testing (simulators do not support camera)
  • Familiarity with React hooks and functional components
  • Basic understanding of human anatomy and biomechanics
  • TensorFlow.js fundamentals

Tech Stack

TechnologyVersionPurpose
React Native0.76.x (Expo)Mobile framework
TensorFlow.js4.xMachine learning runtime
@tensorflow-models/pose-detection2.xPose estimation
expo-camera16.xCamera access
expo-av14.xAudio feedback
TypeScript5.xType safety

Architecture Overview

The app has three main processing stages: camera capture, pose estimation, and form analysis. Each stage runs in a pipeline with frame dropping to maintain 30 FPS on mid-range devices.

code
App
  ├── CameraView                  -- Expo camera with frame callback
  │     └── frameProcessor()      -- Extracts frame for TF.js
  ├── PoseDetector                -- TensorFlow.js MoveNet model
  │     ├── loadModel()           -- Initialize on mount
  │     └── estimatePoses()       -- Returns keypoints per frame
  ├── FormAnalyzer                -- Joint angle calculations
  │     ├── calculateAngle()      -- Vector math for joints
  │     ├── compareForm()         -- Deviation from ideal
  │     └── generateFeedback()    -- Text + severity level
  ├── FeedbackOverlay             -- Visual skeleton + corrections
  │     ├── SkeletonRenderer      -- Draws keypoint connections
  │     └── AlertBadge            -- Shows correction text
  └── AudioFeedback               -- Voice cues via expo-av
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Step-by-Step Implementation

Step 1: Project Setup

Create a new Expo project and install dependencies.

code
npx create-expo-app workout-form-corrector --template blank-typescript
cd workout-form-corrector
npx expo install expo-camera expo-av expo-screen-orientation
npm install @tensorflow/tfjs @tensorflow-models/pose-detection @react-native-async-storage/async-storage
npm install react-native-reanimated react-native-worklets-core
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Step 2: Define Types

code
// src/types/pose.ts

export interface Keypoint {
  x: number;
  y: number;
  score: number;
  name: string;
}

export interface Pose {
  keypoints: Keypoint[];
  score: number;
}

export interface JointAngle {
  joint: string;
  angle: number;
  timestamp: number;
}

export type ExerciseType = 'squat' | 'deadlift' | 'overhead_press';

export interface ExerciseProfile {
  name: ExerciseType;
  displayName: string;
  joints: string[];
  idealAngles: Record<string, { min: number; max: number }>;
  phases: ExercisePhase[];
}

export interface ExercisePhase {
  name: string;
  description: string;
  jointConstraints: Record<string, { min: number; max: number }>;
}

export interface FormFeedback {
  joint: string;
  message: string;
  severity: 'info' | 'warning' | 'danger';
  deviation: number;
}

export interface WorkoutSession {
  id: string;
  exercise: ExerciseType;
  startTime: number;
  reps: number;
  feedbackHistory: FormFeedback[];
}
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Step 3: Exercise Profiles

Define the ideal joint angles for each exercise. These ranges are based on kinesiology research and can be tuned per user.

code
// src/data/exerciseProfiles.ts

import type { ExerciseProfile } from '../types/pose';

export const exerciseProfiles: Record<string, ExerciseProfile> = {
  squat: {
    name: 'squat',
    displayName: 'Squat',
    joints: ['left_knee', 'right_knee', 'left_hip', 'right_hip'],
    idealAngles: {
      left_knee: { min: 70, max: 100 },
      right_knee: { min: 70, max: 100 },
      left_hip: { min: 70, max: 110 },
      right_hip: { min: 70, max: 110 },
    },
    phases: [
      {
        name: 'descent',
        description: 'Lowering phase',
        jointConstraints: {
          left_knee: { min: 90, max: 180 },
          right_knee: { min: 90, max: 180 },
        },
      },
      {
        name: 'bottom',
        description: 'Bottom of squat',
        jointConstraints: {
          left_knee: { min: 70, max: 100 },
          right_knee: { min: 70, max: 100 },
        },
      },
      {
        name: 'ascent',
        description: 'Rising phase',
        jointConstraints: {
          left_knee: { min: 90, max: 180 },
          right_knee: { min: 90, max: 180 },
        },
      },
    ],
  },
  deadlift: {
    name: 'deadlift',
    displayName: 'Deadlift',
    joints: ['left_knee', 'right_knee', 'left_hip', 'right_hip'],
    idealAngles: {
      left_knee: { min: 140, max: 180 },
      right_knee: { min: 140, max: 180 },
      left_hip: { min: 45, max: 90 },
      right_hip: { min: 45, max: 90 },
    },
    phases: [
      {
        name: 'setup',
        description: 'Starting position',
        jointConstraints: {
          left_hip: { min: 45, max: 70 },
          right_hip: { min: 45, max: 70 },
          left_knee: { min: 140, max: 170 },
          right_knee: { min: 140, max: 170 },
        },
      },
      {
        name: 'lift',
        description: 'Lifting phase',
        jointConstraints: {
          left_hip: { min: 70, max: 180 },
          right_hip: { min: 70, max: 180 },
        },
      },
    ],
  },
  overhead_press: {
    name: 'overhead_press',
    displayName: 'Overhead Press',
    joints: ['left_elbow', 'right_elbow', 'left_shoulder', 'right_shoulder'],
    idealAngles: {
      left_elbow: { min: 160, max: 180 },
      right_elbow: { min: 160, max: 180 },
      left_shoulder: { min: 160, max: 180 },
      right_shoulder: { min: 160, max: 180 },
    },
    phases: [
      {
        name: 'rack',
        description: 'Starting position at shoulders',
        jointConstraints: {
          left_elbow: { min: 60, max: 90 },
          right_elbow: { min: 60, max: 90 },
        },
      },
      {
        name: 'press',
        description: 'Pressing overhead',
        jointConstraints: {
          left_elbow: { min: 160, max: 180 },
          right_elbow: { min: 160, max: 180 },
        },
      },
    ],
  },
};
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Step 4: Pose Detector Hook

This hook manages the TensorFlow.js model lifecycle and provides pose estimation per frame.

code
// src/hooks/usePoseDetector.ts

import { useState, useEffect, useRef, useCallback } from 'react';
import * as tf from '@tensorflow/tfjs';
import * as poseDetection from '@tensorflow-models/pose-detection';
import type { Pose, Keypoint } from '../types/pose';

interface UsePoseDetectorReturn {
  poses: Pose[];
  isReady: boolean;
  detectPose: (video: HTMLVideoElement | HTMLCanvasElement) => Promise<void>;
  error: Error | null;
}

export function usePoseDetector(): UsePoseDetectorReturn {
  const [poses, setPoses] = useState<Pose[]>([]);
  const [isReady, setIsReady] = useState(false);
  const [error, setError] = useState<Error | null>(null);
  const detectorRef = useRef<poseDetection.PoseDetector | null>(null);
  const isProcessingRef = useRef(false);

  useEffect(() => {
    async function initializeDetector() {
      try {
        await tf.ready();
        await tf.setBackend('rn-webgl');

        const model = poseDetection.SupportedModels.MoveNet;
        const detectorConfig: poseDetection.MoveNetModelConfig = {
          modelType: poseDetection.movenet.modelType.SINGLEPOSE_LIGHTNING,
          enableSmoothing: true,
        };

        const detector = await poseDetection.createDetector(model, detectorConfig);
        detectorRef.current = detector;
        setIsReady(true);
      } catch (err) {
        setError(err instanceof Error ? err : new Error('Failed to initialize pose detector'));
      }
    }

    initializeDetector();

    return () => {
      detectorRef.current?.dispose();
    };
  }, []);

  const detectPose = useCallback(async (video: HTMLVideoElement | HTMLCanvasElement) => {
    if (!detectorRef.current || isProcessingRef.current) return;

    isProcessingRef.current = true;
    try {
      const estimatedPoses = await detectorRef.current.estimatePoses(video);
      setPoses(
        estimatedPoses.map((pose) => ({
          keypoints: pose.keypoints.map((kp: Keypoint) => ({
            x: kp.x,
            y: kp.y,
            score: kp.score ?? 0,
            name: kp.name,
          })),
          score: pose.score ?? 0,
        }))
      );
    } catch (err) {
      // Silently handle frame processing errors to avoid disrupting the stream
      console.warn('Pose estimation failed for frame:', err);
    } finally {
      isProcessingRef.current = false;
    }
  }, []);

  return { poses, isReady, detectPose, error };
}
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Step 5: Form Analyzer

The form analyzer calculates joint angles from keypoints and compares them against the exercise profile.

code
// src/analyzer/formAnalyzer.ts

import type { Keypoint, JointAngle, FormFeedback, ExerciseProfile } from '../types/pose';

function toRadians(degrees: number): number {
  return (degrees * Math.PI) / 180;
}

function toDegrees(radians: number): number {
  return (radians * 180) / Math.PI;
}

export function calculateAngle(
  pointA: Keypoint,
  pointB: Keypoint,
  pointC: Keypoint
): number {
  const vectorBA = { x: pointA.x - pointB.x, y: pointA.y - pointB.y };
  const vectorBC = { x: pointC.x - pointB.x, y: pointC.y - pointB.y };

  const dotProduct = vectorBA.x * vectorBC.x + vectorBA.y * vectorBC.y;
  const magnitudeBA = Math.sqrt(vectorBA.x ** 2 + vectorBA.y ** 2);
  const magnitudeBC = Math.sqrt(vectorBC.x ** 2 + vectorBC.y ** 2);

  if (magnitudeBA === 0 || magnitudeBC === 0) return 0;

  const cosineAngle = Math.max(-1, Math.min(1, dotProduct / (magnitudeBA * magnitudeBC)));
  return toDegrees(Math.acos(cosineAngle));
}

// Maps joint names to the three keypoints needed for angle calculation.
// pointB is the vertex of the angle.
const jointKeypointMap: Record<string, [string, string, string]> = {
  left_knee: ['left_hip', 'left_knee', 'left_ankle'],
  right_knee: ['right_hip', 'right_knee', 'right_ankle'],
  left_hip: ['left_shoulder', 'left_hip', 'left_knee'],
  right_hip: ['right_shoulder', 'right_hip', 'right_knee'],
  left_elbow: ['left_shoulder', 'left_elbow', 'left_wrist'],
  right_elbow: ['right_shoulder', 'right_elbow', 'right_wrist'],
  left_shoulder: ['left_hip', 'left_shoulder', 'left_elbow'],
  right_shoulder: ['right_hip', 'right_shoulder', 'right_elbow'],
};

const MIN_KEYPOINT_CONFIDENCE = 0.3;

export function analyzeForm(
  keypoints: Keypoint[],
  profile: ExerciseProfile
): { angles: JointAngle[]; feedback: FormFeedback[] } {
  const keypointMap = new Map<string, Keypoint>();
  for (const kp of keypoints) {
    if (kp.score >= MIN_KEYPOINT_CONFIDENCE) {
      keypointMap.set(kp.name, kp);
    }
  }

  const angles: JointAngle[] = [];
  const feedback: FormFeedback[] = [];
  const now = Date.now();

  for (const joint of profile.joints) {
    const keypointNames = jointKeypointMap[joint];
    if (!keypointNames) continue;

    const [nameA, nameB, nameC] = keypointNames;
    const pointA = keypointMap.get(nameA);
    const pointB = keypointMap.get(nameB);
    const pointC = keypointMap.get(nameC);

    if (!pointA || !pointB || !pointC) continue;

    const angle = calculateAngle(pointA, pointB, pointC);
    angles.push({ joint, angle, timestamp: now });

    const idealRange = profile.idealAngles[joint];
    if (!idealRange) continue;

    if (angle < idealRange.min) {
      const deviation = idealRange.min - angle;
      feedback.push({
        joint,
        message: `Your ${joint.replace(/_/g, ' ')} angle is ${Math.round(angle)} degrees, which is too tight. Try opening up to at least ${idealRange.min} degrees.`,
        severity: deviation > 20 ? 'danger' : 'warning',
        deviation,
      });
    } else if (angle > idealRange.max) {
      const deviation = angle - idealRange.max;
      feedback.push({
        joint,
        message: `Your ${joint.replace(/_/g, ' ')} angle is ${Math.round(angle)} degrees, which is too open. Aim for ${idealRange.max} degrees or less.`,
        severity: deviation > 20 ? 'danger' : 'warning',
        deviation,
      });
    }
  }

  return { angles, feedback };
}
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Step 6: Skeleton Renderer Component

This component draws the detected pose skeleton on top of the camera view using an overlay canvas.

code
// src/components/SkeletonRenderer.tsx

import React, { useRef, useEffect } from 'react';
import { View, StyleSheet } from 'react-native';
import type { Pose, FormFeedback } from '../types/pose';

interface SkeletonRendererProps {
  poses: Pose[];
  feedback: FormFeedback[];
  width: number;
  height: number;
}

const CONNECTION_PAIRS = [
  ['left_shoulder', 'right_shoulder'],
  ['left_shoulder', 'left_elbow'],
  ['left_elbow', 'left_wrist'],
  ['right_shoulder', 'right_elbow'],
  ['right_elbow', 'right_wrist'],
  ['left_shoulder', 'left_hip'],
  ['right_shoulder', 'right_hip'],
  ['left_hip', 'right_hip'],
  ['left_hip', 'left_knee'],
  ['left_knee', 'left_ankle'],
  ['right_hip', 'right_knee'],
  ['right_knee', 'right_ankle'],
];

const severityColors: Record<string, string> = {
  info: '#3b82f6',
  warning: '#f59e0b',
  danger: '#ef4444',
};

export function SkeletonRenderer({ poses, feedback, width, height }: SkeletonRendererProps) {
  const canvasRef = useRef<HTMLCanvasElement>(null);

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas || poses.length === 0) return;

    const ctx = canvas.getContext('2d');
    if (!ctx) return;

    ctx.clearRect(0, 0, width, height);

    const pose = poses[0];
    const keypointMap = new Map(pose.keypoints.map((kp) => [kp.name, kp]));

    // Create a set of joints that have feedback for color coding
    const feedbackJoints = new Set(feedback.map((f) => f.joint));

    // Draw connections
    ctx.lineWidth = 3;
    for (const [startName, endName] of CONNECTION_PAIRS) {
      const start = keypointMap.get(startName);
      const end = keypointMap.get(endName);
      if (!start || !end) continue;

      const hasIssue = feedbackJoints.has(startName) || feedbackJoints.has(endName);
      ctx.strokeStyle = hasIssue ? '#ef4444' : '#22c55e';
      ctx.beginPath();
      ctx.moveTo(start.x, start.y);
      ctx.lineTo(end.x, end.y);
      ctx.stroke();
    }

    // Draw keypoints
    for (const kp of pose.keypoints) {
      if (kp.score < 0.3) continue;

      const jointFeedback = feedback.find((f) => f.joint === kp.name);
      const color = jointFeedback ? severityColors[jointFeedback.severity] : '#22c55e';

      ctx.beginPath();
      ctx.arc(kp.x, kp.y, 6, 0, 2 * Math.PI);
      ctx.fillStyle = color;
      ctx.fill();
      ctx.strokeStyle = '#ffffff';
      ctx.lineWidth = 2;
      ctx.stroke();
    }
  }, [poses, feedback, width, height]);

  return (
    <View style={[styles.container, { width, height }]}>
      <canvas ref={canvasRef} width={width} height={height} style={styles.canvas} />
    </View>
  );
}

const styles = StyleSheet.create({
  container: {
    position: 'absolute',
    top: 0,
    left: 0,
  },
  canvas: {
    width: '100%',
    height: '100%',
  },
});
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Step 7: Main Workout Screen

Tie everything together into the main screen that runs the camera, pose detection, and form analysis pipeline.

code
// src/screens/WorkoutScreen.tsx

import React, { useState, useRef, useCallback, useEffect } from 'react';
import { View, Text, StyleSheet, TouchableOpacity, Alert } from 'react-native';
import { CameraView } from 'expo-camera';
import { usePoseDetector } from '../hooks/usePoseDetector';
import { analyzeForm } from '../analyzer/formAnalyzer';
import { SkeletonRenderer } from '../components/SkeletonRenderer';
import { exerciseProfiles } from '../data/exerciseProfiles';
import type { ExerciseType, FormFeedback } from '../types/pose';

export function WorkoutScreen() {
  const [selectedExercise, setSelectedExercise] = useState<ExerciseType>('squat');
  const [isWorkoutActive, setIsWorkoutActive] = useState(false);
  const [currentFeedback, setCurrentFeedback] = useState<FormFeedback[]>([]);
  const [dimensions, setDimensions] = useState({ width: 0, height: 0 });
  const { poses, isReady, detectPose, error: detectorError } = usePoseDetector();
  const cameraRef = useRef<CameraView>(null);
  const frameCountRef = useRef(0);

  const profile = exerciseProfiles[selectedExercise];

  useEffect(() => {
    if (!isWorkoutActive || poses.length === 0) return;

    const pose = poses[0];
    const { feedback } = analyzeForm(pose.keypoints, profile);
    setCurrentFeedback(feedback);
  }, [poses, profile, isWorkoutActive]);

  const handleFrame = useCallback(async () => {
    if (!isWorkoutActive || !cameraRef.current) return;

    // Process every other frame to maintain performance
    frameCountRef.current += 1;
    if (frameCountRef.current % 2 !== 0) return;

    try {
      const video = cameraRef.current as unknown as HTMLVideoElement;
      await detectPose(video);
    } catch {
      // Skip frames that fail to process
    }
  }, [isWorkoutActive, detectPose]);

  if (detectorError) {
    return (
      <View style={styles.centerContainer}>
        <Text style={styles.errorText}>Failed to initialize pose detection.</Text>
        <Text style={styles.errorSubtext}>{detectorError.message}</Text>
      </View>
    );
  }

  return (
    <View style={styles.container}>
      <View
        style={styles.cameraContainer}
        onLayout={(event) => {
          const { width, height } = event.nativeEvent.layout;
          setDimensions({ width, height });
        }}
      >
        <CameraView
          ref={cameraRef}
          style={styles.camera}
          facing="front"
          onCameraReady={handleFrame}
        />

        {isWorkoutActive && (
          <SkeletonRenderer
            poses={poses}
            feedback={currentFeedback}
            width={dimensions.width}
            height={dimensions.height}
          />
        )}

        {!isReady && (
          <View style={styles.loadingOverlay}>
            <Text style={styles.loadingText}>Loading AI model...</Text>
          </View>
        )}
      </View>

      {/* Feedback panel */}
      {isWorkoutActive && currentFeedback.length > 0 && (
        <View style={styles.feedbackPanel}>
          {currentFeedback.map((fb, index) => (
            <View
              key={index}
              style={[
                styles.feedbackItem,
                fb.severity === 'danger' && styles.feedbackDanger,
                fb.severity === 'warning' && styles.feedbackWarning,
              ]}
            >
              <Text style={styles.feedbackText}>{fb.message}</Text>
            </View>
          ))}
        </View>
      )}

      {/* Controls */}
      <View style={styles.controls}>
        <View style={styles.exerciseSelector}>
          {(Object.keys(exerciseProfiles) as ExerciseType[]).map((exercise) => (
            <TouchableOpacity
              key={exercise}
              style={[
                styles.exerciseButton,
                selectedExercise === exercise && styles.exerciseButtonActive,
              ]}
              onPress={() => setSelectedExercise(exercise)}
            >
              <Text
                style={[
                  styles.exerciseButtonText,
                  selectedExercise === exercise && styles.exerciseButtonTextActive,
                ]}
              >
                {exerciseProfiles[exercise].displayName}
              </Text>
            </TouchableOpacity>
          ))}
        </View>

        <TouchableOpacity
          style={[styles.startButton, isWorkoutActive ? styles.stopButton : {}]}
          onPress={() => {
            setIsWorkoutActive(!isWorkoutActive);
            setCurrentFeedback([]);
          }}
        >
          <Text style={styles.startButtonText}>
            {isWorkoutActive ? 'Stop Workout' : 'Start Workout'}
          </Text>
        </TouchableOpacity>
      </View>
    </View>
  );
}

const styles = StyleSheet.create({
  container: { flex: 1, backgroundColor: '#000' },
  centerContainer: { flex: 1, justifyContent: 'center', alignItems: 'center', padding: 20 },
  cameraContainer: { flex: 1, position: 'relative' },
  camera: { flex: 1 },
  loadingOverlay: {
    position: 'absolute',
    top: 0,
    left: 0,
    right: 0,
    bottom: 0,
    justifyContent: 'center',
    alignItems: 'center',
    backgroundColor: 'rgba(0, 0, 0, 0.7)',
  },
  loadingText: { color: '#fff', fontSize: 16 },
  feedbackPanel: {
    backgroundColor: 'rgba(0, 0, 0, 0.85)',
    padding: 12,
    maxHeight: 120,
  },
  feedbackItem: {
    padding: 8,
    borderRadius: 6,
    marginBottom: 4,
    backgroundColor: 'rgba(59, 130, 246, 0.2)',
    borderLeftWidth: 3,
    borderLeftColor: '#3b82f6',
  },
  feedbackWarning: {
    backgroundColor: 'rgba(245, 158, 11, 0.2)',
    borderLeftColor: '#f59e0b',
  },
  feedbackDanger: {
    backgroundColor: 'rgba(239, 68, 68, 0.2)',
    borderLeftColor: '#ef4444',
  },
  feedbackText: { color: '#fff', fontSize: 13 },
  controls: { padding: 16, backgroundColor: '#111' },
  exerciseSelector: { flexDirection: 'row', gap: 8, marginBottom: 12 },
  exerciseButton: {
    paddingHorizontal: 14,
    paddingVertical: 8,
    borderRadius: 20,
    backgroundColor: '#222',
    borderWidth: 1,
    borderColor: '#333',
  },
  exerciseButtonActive: { backgroundColor: '#3b82f6', borderColor: '#3b82f6' },
  exerciseButtonText: { color: '#999', fontSize: 13 },
  exerciseButtonTextActive: { color: '#fff' },
  startButton: {
    backgroundColor: '#22c55e',
    paddingVertical: 14,
    borderRadius: 10,
    alignItems: 'center',
  },
  stopButton: { backgroundColor: '#ef4444' },
  startButtonText: { color: '#fff', fontSize: 16, fontWeight: '600' },
  errorText: { fontSize: 16, color: '#ef4444', textAlign: 'center' },
  errorSubtext: { fontSize: 13, color: '#999', marginTop: 8, textAlign: 'center' },
});
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Best Practices

Performance

  • Drop frames strategically: Processing every frame on a 60 FPS camera feed is unnecessary and drains battery. Process every 2nd or 3rd frame.
  • Use the SINGLEPOSE_LIGHTNING model variant: It is 40% faster than MULTIPOSE and sufficient for individual workouts.
  • Enable TF.js smoothing: This reduces keypoint jitter without adding latency.
  • Lazy-load TensorFlow.js: Only initialize the model when the user enters the workout screen, not on app launch.

Accuracy

  • Filter low-confidence keypoints: Discard keypoints with confidence below 0.3 to prevent phantom skeleton artifacts.
  • Smooth angles over time: Apply a low-pass filter to joint angles to avoid flickering feedback caused by frame-to-frame noise.
  • Calibrate per user: Allow users to set their own ideal angle ranges, as flexibility varies significantly between individuals.

Privacy

  • Process frames locally: Keep all pose estimation on-device. Never transmit camera frames or skeleton data to a server.
  • Clear pose data on session end: Do not persist keypoint data after the workout session concludes.
  • Request minimal camera permissions: Only access the camera during active workout sessions.

Common Pitfalls

  1. Not handling model load failure on older devices: MoveNet requires WebGL support. Always have a fallback UI explaining that the device is not supported.

  2. Mirroring confusion: Front-facing cameras produce mirrored output. Make sure your skeleton overlay matches the mirror transform or your left/right feedback will be inverted.

  3. Ignoring occlusion: When body parts are occluded (for example, during a deadlift from a side angle), confidence scores drop. Do not show feedback for joints where keypoint confidence is below threshold.

  4. Overwhelming the user with corrections: Showing all feedback simultaneously is distracting. Prioritize the most severe deviation and show one correction at a time.

  5. Not throttling audio feedback: Playing "straighten your knees" on every frame is unusable. Throttle audio cues to once every 3 seconds minimum.

Deploying to Production

  • Bundle the model with your app to avoid runtime downloads. MoveNet Lightning is approximately 4.5 MB.
  • Test on your target device tier: Pose detection performance varies dramatically between a flagship phone and a budget device. Define a minimum supported device class.
  • Implement graceful degradation: On devices that cannot maintain 15 FPS for pose detection, fall back to a timer-based workout mode without form correction.
  • Collect anonymous performance telemetry: Track model initialization time and per-frame inference time to identify device compatibility issues in production.

Complete Code

Key files in this implementation:

  • Types: src/types/pose.ts
  • Exercise data: src/data/exerciseProfiles.ts
  • Pose detection: src/hooks/usePoseDetector.ts
  • Form analysis: src/analyzer/formAnalyzer.ts
  • Skeleton overlay: src/components/SkeletonRenderer.tsx
  • Main screen: src/screens/WorkoutScreen.tsx

Resources

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Article Tags

React Native
TensorFlow.js
Pose Detection
AI
Fitness

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